![]() ![]() Combat tends not to be the focus of your adventure. In battle, you'll mix movement abilities and regular attacks along with magic and techniques to defeat monsters and baddies in general that stand in your way. You can also equip an instrument with one of your tech buttons and use the magic they grant. You can take one of 11 different weapon types into battle, each with its own speed, range, and techniques to learn. Despite being an action RPG, Legend of Mana's combat system is sluggish and unresponsive - typical of the series, but something worth noting for those unaware. If you've played classic Mana games, you'll be very familiar with Legend of Mana's slow-paced combat. Their placement is important for certain quests, and they affect mana in an area, as well as store inventories.īetween the Land Make system and the different paths to complete the game, there's a lot of flexibility to be found in Legend of Mana and potential for repeat play. As you progress, you'll get artifacts that you can place on the world map to visit. The “Land Make” system is where you are most likely to trip. Ability, technique, and magic systems take some trial and error to learn, and story progression usually requires you to pay attention to dialogue so you know where to go. The lack of direction can be annoying, but thankfully the game isn't terribly punishing. This kind of nonlinear storytelling and progression is typical of the SaGa series, but it's the only entry in the Mana series that approaches its story in this way. However, the ending doesn't really change depending on which route you choose. There are three general story paths you can follow in a single game, with the path you choose being determined by the choices you make in conversations and the places you go. As is not the custom in Mana, the game mostly revolves around the lives of the quirky inhabitants of the world and progresses as you wish. Legend of Mana review - Quite a dreamĪs is customary in Mana, Legend of Mana is all about saving the mana tree. Like Chrono Cross, which was released just two months later, it's hard not to recommend this game, but it wasn't the gameplay that made Chrono Cross, like Legend of Mana, memorable. Ultimately, Legend of Mana is a game that has more style than substance, and that style is awesome. It can be confusing to understand the game's systems the first time around, and deciphering how to complete a quest can sometimes be a bit of a headache. This may be due to the involvement of Akitoshi Kawazu as producer, who is best known for his work on the confusing SaGa series. The obtuse character of Legend of Mana goes against the grain of previous installments in the series, which were very linear in comparison. He just didn't go out of his way to explain how it worked, or give repeated directions on where to go or what to do. Those who were around and into RPGs in 2000 probably remember Legend of Mana as a game that baffled critics and gamers alike. ![]()
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